Terms of Parkour for beginners
Traveling on the blogosphere, I found the series of interesting articles about safety in Parkour, and more, in my opinion, was a V_ugluskr's. This is an interesting facts and useful tips, ensuring that you will know how to parkour, not being afraid to break something and develop correctly.
1) «Before you will fly, you must learn to fall»
2) «Rule the wallrun»
To get started, explaining wallrun is run up on the wall.
A very general rule, in fact, to the wallrun is very indirectly related. It sounds so: «The maximum safe height of jump, equal to the height of wallrun».
This means that tracer has the right to just jump down from the heights to which it is able to run up. Moreover, noting that in itself should be running fast (from 1 to 5 seconds). If you have long runs, then you and to jump from this height is not ready.
And now the question whether the guy with the video to jump from the balcony (if you follow the rule how to parkour)?
3) «The maximum allowed bending of the knee joint under weight can not exceed 90 degrees»
4) «Vaults are executed only if the height of obstacles is higher than the level of your waist»
5) «All parts of the body of tracer should move synchronously»
That is when you jump, the legs and hands do not have to hang out. Most movements of Parkour right hand should move in sync with the left and right leg with left foot.
When landing (with a height of course), the legs should be touching the ground simultaneously, in one line, bend down, too, at the same time. If this rule is not met, the knee, which landed the first pick up most of the load (and this micro-trauma).
6) «Warm up and power exercises should not take less than half the total time of training»
That is, if you practices two hours, the hours you must spend on warm and fizuhu. If you observe this rule, you will be able to clearly control the duration of their training and degree razmyatosti. After all, just jump and you can tryukachit and 4 hours, but if you are from that time, 2 hours dragged and pump your body, the remaining time to jump no longer want.
7) «No right to make a mistake»
If a movement causes you to panic or fear of dreads, then you can not do it - you're not ready. Tracer should make jump exactly when he is 100% sure that will do everything flawlessly. If your idea flounce, like a rat in a fire, and appears sweat on the face, it is an obvious signal that the jump is not, and is preparing another. Parkour is not extreme, we have no hurry, no need to compete and have nothing to prove. Extra risk for tracer - shame and disgrace.
Author: Sergey Valyaev (how to parkour)